BikeTag
Client: BikeTag is a mystery photo tag game played on bicycles. Players go to their game at bikeag.io to see the current Mystery Location and then seek to find that location. Once they find and take a picture of their bike at the current Mystery Location, players can upload their found image and continue on to a new Mystery Location. Players upload both the found image and new mystery image to complete a round of BikeTag and the game continues! There are many games to be supported for cities all over the world.
Overview
Problem: BikeTag was looking for insight into how well the application performs for primary users and suggestions on how it can be improved.
Results: Based on research conducted, 4 main themes and recommendations were highlighted that were deemed the highest priority to best address user pain points and the goals of the website.
Approach: Cognitive Walkthrough | Remote Primary User Research | Informational Architecture Diagram | Figma Wireframing and Prototype
My Roles: Researcher, Interview Moderator, Designer
The Research
The Revisions
Prototype Revision Plan
After research was completed I individually synthesized the data into key takeaways and main themes for revision. I then created 4 user stories that guided my 4 recommendations for revision.
User Stories:
As a BikeTag player, I want to clearly understand the actions on the pages so that I can quickly navigate while on the go.
As a Biketag player, I want a simple platform to view and submit a tag, so I can find and claim the tag as fast as possible.
As a Biketag player, I want to be able to login and message other users so that I can feel like part of a social community.
As a new user/ Biketag player I want to understand how to play and the rules, so I can easily join the game.
I created a Research Summary and Prototype Plan report which laid out a summary of the key research takeaways, users’ stories, and recommendations.
Revision Recommendations
After finalizing my prototype revision plan and creating hand-drawn low-fidelity wireframe sketches, I created high-fidelity wireframes using Figma to visually demonstrate to the client what my recommendations were.
Interactive Prototype
The final step was creating an interactive prototype using Figma, that would be delivered to the client.
The prototype was annotated with key research findings and explanations to support my revisions.
Conclusion
BikeTag’s website had a great minimalist design and intentional simplicity but had issues that complicated its ease of use. My goal was to support the client’s vision while helping to make it usable for players who are in a race to win the next tag. I determined 4 main recommendations that I felt were the highest priority and built revisions around those. Overall I believe these revisions would help the BikeTag website’s overall usability and help guide the user through a fun game of BikeTag without slowing them down.